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Powers and Stats[]

Tier: High 8-C | 8-A to Low 7-C | At least 7-B, likely 7-A

Origin: inFAMOUS

Classification: Conduits, Superpowered Mercenaries

Powers and Abilities: Superhuman Physical Characteristics, Military Combat and Tactical training, Skilled in hand-to-hand combat, Ice Manipulation, Durability Negation via Freezing to Absolute Zero, Resistance to Absolute Zero, Can create Ice Constructs

Attack Potency: Large Building level (Can survive multiple strikes from lightning bolts) | Multi-City Block level to Small Town level (Should at least be comparable to Cole's casual feat of melting a helicopter) | At least City level, likely Mountain level+ (The strongest fodder Conduits in the game. Should at least be comparable to the likes of First Light Fetch)

Speed: At least Massively Hypersonic+ (Can react to and dodge natural lightning bolts at Mach 3000+)

Lifting Strength: Class M | Class G

Striking Strength: At least Large Building Class | Multi-City Block Class to Small Town Class | At least City Class, likely Mountain Class

Durability: Large Building level (Can take multiple hits from lightning bolts) | Multi-City Block level to Small Town level | At least City level, likely Mountain level+

Standard Equipment: Assault Rifles, Shotguns, Sniper Rifles, RPGs, Grenades, and Molotovs | Nothing Notable

Intelligence: All are highly trained soldiers and mercenaries, having served multiple oversea tours and trained in warfare, field medicine, military tactics and regulations, etc.

Range: Tens of meters with firearms | Thousands of kilometres

Weaknesses: Works best in groups, as even Conduits are not as strong as natural ones, being humans with transmutated powers.

Key: Grunts | Common Conduits | Ice Titans

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